3ds Max Advanced

Nov 9, 2009 (Monday)
Improve this event listing
Start the conversation
Event details: 3ds Max Advanced
Description
Overview:
3ds Max advanced class will focus on learning advanced modeling techniques, advanced animation, mapping, and advanced lighting.
Topics include:
Low and High Poly modeling
More Detailed Box Modeling techniques, Tips and Tricks
Learn the Edge Copying technique
Combine multiple modeling concepts to create photo-real models
Learn to build anything from Airplanes to humans
Learn the differences between Mesh, Patches, and Nurbs techniques
Material Techniques
Unwrap any complex objects using Unwrap UVW and Texporter plugin
Learn Game texturing Techniques
Pelt Mapping
Layer many maps using UVW map channels
Using Alphas and images as Alphas
Mix and Composite Mapping
Material types in depth inclucing Multi-Sub Obect, Composite,
Matte/Shadow
Raytraced Materials
Render to Texture
Lighting
Using Skylight
Area Lights
Radiosity
Light Tracer
Photometric Lights
E-Light Plugin
Tips on how to reduce time consuming renders with simple standard lights
Animation
Learn Controllers in depth
List Controllers and Limit Controllers
Constraints Attachment, Surface, Path, Position, Orientation, LookAt, Link
Parameter Collector
Wire Parameters
Sliders
Inverse Kinematics
IK Solvers
Animation Modifiers
Morphing
Animation Materials and Effects
Channel Locks and Inheritance
Audio Synchronization
Effects
Particles tips and tricks
Particle Flow
Environmental effects
Composition tips
Glow and flares
Dynamics with Reactor
Prerequisites:
3ds Max Fundamentals Course
Post a Countdown Widget
Countdown to this event with your own widget! You can customize it and post one on your website, MySpace page or blog.







On the MySpace bulletin board page click "Post Bulletin".
Paste code into the Body section and add a Subject to your bulletin.
Then click "Post" and you will be brought to the confirmation page.
Click "Post Bulletin" on the confirmation page and you're done!
Leave a comment after signing in or joining.